Fixes the sound not playing if you damaged an enemy too close to landing the last hit.
Last hit sounds no longer consider the time of the previous hit sound.
Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2.
Fixed not hearing the Last Hit sound for Spies using the Dead Ringer.
Fixed custom sounds not working in sv_pure servers.
Added several options (located in Adv.
Triggered when one of your attacks causes the death of a player or building.
Added a "Last Hit" sound option to Hit Sounds.
Added combat text and hit sounds for damage done to buildings.
Note: the Advanced Options default slider position is 100, which is normal (0) pitch.
Cod hitmarker sound tf2 update#
Min and max pitch values reverted to what they were prior to the October 1st update.
Fixed a regression with weapon hit sounds.
Added new hit-sound options for players to choose from in the Adv.
Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy.
Custom hitsounds can now be used under sv_pure 1/2.
Custom hitsounds must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
Syntax tf_dingalingaling_last_effect Parameters Sets the killsound to desired sound. Syntax tf_dingalingaling_effect Parameters Sets the hitsound to desired sound. Syntax tf_dingalingaling_repeat_delay Parameters Sets the delay time between hit sounds. Set to 0 to play a sound for every instance of damage dealt. Default is 0 (disabled).ĭesired repeat delay of the hit sound. Syntax tf_dingalingaling Parameters Either 1 or 0. If set to 1, will play a sound every time you injure another player. Syntax tf_dingaling_volume Parameters Specifies the volume of your hit sound when played. Syntax tf_dingaling_pitchmaxdmg Parameters Specifies the highest pitch of your hit sound.ĭesired pitch of the hit sound when a minimal damage hit ( Parameters Specifies the lowest pitch of your hit sound. Syntax tf_dingalingaling_repeat_delay Commandĭesired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. There are extra console commands that can be used to further customize hit sounds. Note: This list is for official hit sounds only. A custom Kill Sound can be made by placing a killsound.wav in the folder specified above, while a custom Hit Sound can be produced by placing a file named hitsound.wav.Ĭustom Hit Sounds can be downloaded from various internet sites.ĭeleting a custom Hit Sound or Kill Sound will switch back to the default sound(s). wav format with a sample rate of 44100hz, 22050hz or 11025hz. You can create your own Hit Sounds by converting a sound to. wav (16-bit) format in order for it to work properly. Custom Hit Sounds can be installed by placing a sound file in tf\custom\customfolder\sound\ui folder (the customfolder folder is just an example it can be any other folder with a different name, as long as it's not the main sound file's location folder).